I sort of have 2 logo / recognizable brand-things. First off is the actual logo used in games and things, and second is my 3D avatar I based off of the initial logo.

When I was first starting out I wasn’t really sure how to do the whole logo thing, so my first try was this sort of P A mix with both characters leaning and combined into one:

The Beams

The first iteration I stuck with long enough to use in a game was this one featuring these beam guys.

The game was TRAYveler, my first Godot project and the logo was featured in the bottom left of the title screen:

I also made a pixel version that never ended up used in any released projects, but it was featured on startup in this game.

The Ball

The game I made that pixel version for got horribly corrupt and so I had to completely restart it, and when I did I created a new player icon I decided I liked and would like to use as my logo up until after I had started making videos.

Since it was 3D I used a green backdrop in Godot to green screen it and make my intro feature it. There were 2 versions of the intro, one came later than the other before I started to cut down on intro stuff:

I also really like chromatic aberration :3

Something Else…

A little while after that I got a free trial for Adobe Illustrator which I decided to take advantage of to create a new logo.

I had also tried Vecmaker briefly but I don’t like that I can’t save SVG files from it as I like to be able to scale a logo as much or as little as I’d like.

Here’s some screenshots of various iterations I had on the logo, as well as a Gameboy one I made for Ax’s Great Axventure, my first game project which never became a full game.

And…

It’s The Thing

There it is.

That one’s stuck around the longest overall. I’ve recently been thinking of adjusting it a bit, just to make the lines more consistent and maybe make it a little softer looking but overall I’m fairly happy with it. I’ve also made some other iterations of it with different expressions for use as emoji and profile pictures for other channels before I modelled my goober and started using them as my main channel instead.

The 3D one is made to be a sort of 3D version of the 2D one and I’m pretty happy with how the model looks :)